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#Opengl extensions viewer. for mac#Now, enjoy OpenGL Extensions Viewer for MAC !.Then you can feel free to delete the original DMG file: you don’t need it anymore.When you’re done installing: just click the “Eject” arrow.And you’re done: the OpenGL Extensions Viewer is now installed.Simply drag the application’s icon to your Applications folder.Often these will include the application itself, some form of arrow, and a shortcut to the Applications folder.Double-click the DMG file to open it, and you’ll see a Finder window.dmg installation file from the official link on above First, download the OpenGL Extensions Viewer.Like if you wanna download OpenGL Extensions Viewer for mac from this page, you’ll directly get the. #Opengl extensions viewer. mac os#Most Mac OS applications downloaded from outside the App Store come inside a DMG file. Submit database now includes Metal renderer information.OpenGL Extensions Viewer for MAC Preview/caption] New Features With internet connection, retrieves the specifications that explain the available extensions.Displays the vendor name, the version implemented, the renderer name, and the extensions of the current OpenGL 3D accelerator.Defines naming conventions, guidelines for creating new extensions, and writing suitable documentation.Contains specifications for all known extensions, written as modifications to the appropriate specification documents.The extension registry is maintained by SGI. Many OpenGL extensions, as well as extensions to related APIs, have been defined by vendors. OpenGL Extensions Viewer provides info about your OpenGL accelerator. I also tested some heavy pixel shaders benchmark and the boost in performance was small (more or less 2%).About OpenGL Extensions Viewer App for MAC TessMark X32 benchmark (tessellation) P1080: MSI-01 benchmark (HDR + tessellation + shadows) P1080: Looks like that all changes made by AMD have improved the performances of the OpenGL driver. #Opengl extensions viewer. drivers#Ok for Adrenalin 22.6.1 (and NVIDIA / Intel drivers too): I also updated some OpenGL 4 tessellation shader because the patch keyword was not placed correctly: #Opengl extensions viewer. update#I noticed changes in the GLSL compiler and I spent few hours to update some of my GPU tools (like Kombustor) because some OpenGL 3 vertex shaders no longer worked (no compiler error, the vertex shader didn’t work because of the order, presence and use of vertex attributes). But ATI is cool too, because it’s the history! Now a question: why GL_VENDOR is still ATI ? It would nice to see something like AMD Inc. OpenGL Extensions: 273 extensions (GL=253 and WGL=20)ĪMD has simplified the its GL_VERSION (4.6.0 … 22.25): there’s the release date which is more intuitive. GL_VERSION: 4.6.0 Core Profile Context 22.25 OpenGL Extensions: 267 extensions (GL=247 and WGL=20) GL_VERSION: 4.6.0 Compatibility Profile Context 22.25 OpenGL Extensions: 331 extensions (GL=306 and WGL=25)Īdrenalin 22.7.1 (both core compatibility profiles) GL_VERSION: 0 Compatibility Profile/Debug Context 22.6.1 3.1015 Usually, OpenGL extensions are properly sorted in alphabetical order, but in v22.7.1, it’s a mess! Many GL_AMD extensions have been removed as well as some extensions like GL_EXT_texture_compression_s3tc or GL_ARB_spirv_extensions to quote few ones. In Adrenalin 22.7.1, more or less 60 OpenGL extensions have been removed: ![]()
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